Himalayas Remote / WFH Kreatif & Desain Full Time

Game Designer – Voxel Assets & Visual Design

Teams Squared

United States Salary not disclosed Posted 4 days ago
Location United States
Salary Salary not disclosed
Job Type Full Time · Remote
Country Amerika Serikat

Job Description

Full details about the role and requirements

Yukerja Summary

The Game Designer – Voxel Assets & Visual Design role at Teams Squared is curated from Himalayas (category Kreatif & Desain). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.

This is a remote position.

We are seeking a Game Designer with a creative eye and strong experience in 3D asset creation to design visual assets for a voxel-based game. This role is ideal for candidates who are passionate about stylized visuals and crafting coherent, block-style environments (similar to Minecraft), while collaborating with developers to ensure seamless integration with a custom-built game engine.

  • Design voxel-style visual assets aligned with a Minecraft-like aesthetic.
  • Create 2D, 2.5D, and 3D assets using tools such as Blender.
  • Design textures, materials, and models suitable for in-game use.
  • Ensure visual consistency across environments, objects, and props.
  • Export and prepare assets in formats suitable for engine integration.
  • Collaborate closely with the Games Developer toalign ontechnical constraints.
  • Iterate onassets based on gameplay, performance, or engine feedback.

Requirements

  • Strong creative background in 3D design, digital art, or game asset development.

  • Proficiency in Blender or similar 3D modeling tools.

  • Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.

  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.

  • Demonstrated ability to maintain visual consistency and style cohesion across game assets.

  • Strong attention to detail and responsiveness to iterative feedback.

  • Comfortable collaborating across disciplines in a remote team environment.


  • Benefits

    • Opportunity for 100% remote work.

    • Competitive compensation package i

    • Work closely with a technically innovative team on a creative and stylized game experience.

    • Supportive environment for creative exploration and iterative improvement.

    If you are excited by voxel art, custom workflows, and the intersection of design and development, we’d love to hear from you.

    Note: Only shortlisted candidates will be contacted for further discussions.

    Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.


    Originally posted on Himalayas

    Disclaimer: Yukerja.com is a job aggregator, not an employer. This listing is aggregated from Himalayas. Applications are processed on the official company or source site. We are not responsible for listing accuracy.

    Tips for Applying to Game Designer – Voxel Assets & Visual Design

    1. Read the full description and ensure your skills match before applying to Teams Squared.
    2. Tailor your CV and cover letter to keywords in the job description — especially for Kreatif & Desain roles.
    3. Click Apply Now to go to Himalayas. The hiring process is entirely on the source site.
    4. Prepare an updated portfolio or LinkedIn profile if required during screening.
    5. Beware of payment requests — legitimate jobs do not charge application fees.

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