Himalayas Remote / WFH Kreatif & Desain Sementara

Senior Audio Designer (5-month contract)

Blackbird Interactive

Canada CAD 100.000 – 120.000 Posted 1 days ago
Location Canada
Salary CAD 100.000 – 120.000
Job Type Sementara · Remote
Country Kanada

Job Description

Full details about the role and requirements

Yukerja Summary

The Senior Audio Designer (5-month contract) role at Blackbird Interactive is curated from Himalayas (category Kreatif & Desain). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior Audio Designer to help create and deliver a high-quality audio experience for a third-person military tactical shooter. This role focuses on designing, implementing, and refining interactive audio that supports tactical decision-making, squad-based gameplay, immersion, and player feedback while reinforcing the authenticity and intensity of modern military operations.

You'll work closely with design, animation, engineering, and production to create audio that enhances gameplay readability, supports player actions, and brings the game world to life. The role involves collaborating with leadership to align audio content with the overall creative vision, while owning audio features and content from concept through implementation, iteration, and polish. If you enjoy crafting impactful gameplay audio, building immersive soundscapes, and creating memorable player experiences through sound, this role could be a great fit for you.

Responsibilities

  • Collaborate with design, engineering, animation, and production to support and implement the established creative vision, identifying opportunities where audio can improve player experience, immersion, and gameplay clarity

  • Work within production schedules and constraints, creating and implementing audio content in a timely and iterative manner while communicating risks, dependencies, and technical requirements

  • Design, create, edit, and implement sound effects for gameplay systems, weapons, characters, environments, vehicles, and scripted events

  • Develop and maintain interactive audio systems that support player feedback, combat readability, navigation, squad coordination, and overall gameplay experience

  • Implement audio directly in-engine using established tools and middleware, ensuring content functions reliably across gameplay scenarios and platforms

  • Test, debug, and iterate on audio content regularly, identifying and resolving issues related to mix, clarity, performance, implementation, and player comprehension

  • Respond constructively to feedback, refining audio assets, implementation, and mix balance to improve immersion, readability, and overall quality

  • Help establish and maintain audio quality standards, best practices, and implementation workflows across the project

Requirements

  • A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation

  • Experience shipping at least one title, ideally within the action, shooter, or military gameplay space

  • Expertise in at least one major DAW (e.g., ProTools, Reaper)

  • Experience recording, editing, implementing, and iterating on voice-over content to support narrative, gameplay, and cinematic experiences

  • Demonstrated ability to create, implement, and polish high-quality game audio from concept through final delivery

  • Experience working with audio middleware (such as Wwise) and integrating audio content within Unreal Engine

  • Strong understanding of interactive audio design principles, including player feedback, spatial audio, mixing, and gameplay readability

  • Comfort working independently on assigned content, managing tasks, iterating on feedback, and solving implementation challenges in a production environment

  • Strong collaboration and communication skills, including the ability to work closely with designers, animators, artists, engineers, and production partners

Pluses

  • A passion for military fiction, tactical shooters, and squad-based gameplay

  • Experience designing and implementing weapon audio, Foley, character movement, vehicle audio, or combat-focused gameplay systems

  • Experience with task tracking software (such as Jira) and AAA production methods

  • Appreciation for how sound supports tactical awareness, player decision-making, and environmental storytelling

  • Interest in cinematic mission design and how audio can enhance pacing, tension, and dramatic moments

  • Curiosity about how audio, animation, AI, and gameplay systems work together to create cohesive, memorable player experiences

Originally posted on Himalayas

Disclaimer: Yukerja.com is a job aggregator, not an employer. This listing is aggregated from Himalayas. Applications are processed on the official company or source site. We are not responsible for listing accuracy.

Tips for Applying to Senior Audio Designer (5-month contract)

  1. Read the full description and ensure your skills match before applying to Blackbird Interactive.
  2. Tailor your CV and cover letter to keywords in the job description — especially for Kreatif & Desain roles.
  3. Click Apply Now to go to Himalayas. The hiring process is entirely on the source site.
  4. Prepare an updated portfolio or LinkedIn profile if required during screening.
  5. Beware of payment requests — legitimate jobs do not charge application fees.

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