Himalayas Remote / WFH Sumber Daya Manusia

3D Artist - Generalist (Project Based)

Amber Studio

Brazil Lương không công bố Posted 1 days ago
Location Brazil
Salary Lương không công bố
Job Type · Remote
Country Brasil

Job Description

Full details about the role and requirements

Yukerja Summary

The 3D Artist - Generalist (Project Based) role at Amber Studio is curated from Himalayas (category Sumber Daya Manusia). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!

A 3Dgeneralistisamulti-talentedprofessionalcapableofmanagingvariousfacetsofthe3Dproductionprocess,includingmodeling,texturing,lighting,rigging,animation,rendering, andcompositing.Theyembodyversatility,adaptability, andcreativity,makingthemwell-suitedfordiverseprojectsandgenres.

Here's what you can expect:

  • Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview:Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test:Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview:Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Quest:

  • ConceptInterpretation:Translate2Dconceptsandreferencesintohigh-quality3Dmodelsorsculptswithaccuratefidelitytotheoriginaldesignwhileaddingall the necessary details to achieve leveling, style and craftsmanship with minimal direction.
  • HighPolyModelingandSculpting:Useindustry-standard 3Dmodelingandsculptingsoftwaretocreatedetailedandstorytellingmodelswithaccurateproportions,craftsmanship,funcionalityandaccuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject.
  • LowPolyandMidPolyCreation:Create the game-ready 3D model version of any sculpt or high poly, with a clean,optimizedandsmartlyprioritizedtopologywithefficientuvsandachievingthetechnicalrequirementsofanyproject.
  • TexturesCreation:Useindustry-standard softwarelikephotoshopandsubstancepaintertocreateallthehighqualityandhighlydetailedtexturemapsrequiredtoachieveanaccuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject.
  • RiggingandAnimationSupport:Collaboratewithanimatorsandriggerstoprepare 3Dmodelsforanimationbyprovidingcleantopologyandrig-friendlymeshes.Assistinthecreationofriggingsystemsforcharactersandobjects, andensureproperintegrationofanimationsintothegameengine.
  • Optimizationand Performance:Optimize3Dassetsforperformance andmemoryusagewithoutsacrificingvisualqualityimplementingLODsandotheroptimizationtechniques.
  • Assetintegration:Exportassetsandintegratethemin avideogameengine.
  • Efficienttimemanagement:Workefficientlytoachievetheestimatedtimesforeachphaseandpunctuallymeetthedeliverydate.
  • Teamwork:Collaborateandworkcloselywithotherartiststobeaproblemsolverandforeseeandcommunicateontimeanyquality,technicalordeliveryissuethatmayaffecttheproject.
  • Puntuality:Presentyourprogressonadailybasisand/orwhenrequestedandassistontimetoanymeeting,callorcommunicationrequest.

The Skills:

  • Strongpolygonalmodelingskillsbeingabletogenerateclean,efficient,wellintegratedandleveledmodelstotherequirementsofa particularproject.
  • Fullunderstandingofthetechnicalfoundationstomanageassetstofitmemoryand performanceconsiderations.
  • Strongartisticsensibilitiesrelatedtocolortheory,composition,scale,design,shapelanguagewhileunderstandingthelogicofcraftsmanshipbasics,proportionsandindustrialdesign.
  • PBRWorkflowandefficient/wellorganizedtexturecreationwithastrongunderstandingofthefundamentalsbehindphysically-basedworkflow,whileachievingabelievableassetthatcapturesthestorybehindit.
  • Familiaritywithgameenginessuchas UnityorUnrealEngine.
  • Highdegreeofself-direction,butalsoagreatteam-playerwithastrongverbal andwrittencommunication,willingtoseekhelpandfeedbackfromothersandgiveitinreturn.Beingextremelyproactive and opentodirectionanditeration.
  • Strongproblem-solvingabilitiesand a proactiveapproachtoaddressingtechnicalandartisticchallengesin 3Dassetcreation.
  • Strong knowledge of industry-standard pipelines, workflows and asset exporting process.
  • Quicklearnerofnewprocessesand software asneeded.
  • 3-5yearsofexperienceinthevideogameindustryand atleast3creditedgame

SoftwareExpertise

  • Maya, 3DS Max,blenderorequivalentSoftware.
  • UnrealEngine5 and Unity
  • Zbrush
  • Adobe Photoshop
  • SubstancePainter
  • SubstanceDesignerisa plus.

Required Application Materials

  • Resume/CV
  • Coverletter
  • Reel or Portfoliodemonstratingthe art and technical skills

The Reward:

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Originally posted on Himalayas

Disclaimer: Yukerja.com is a job aggregator, not an employer. This listing is aggregated from Himalayas. Applications are processed on the official company or source site. We are not responsible for listing accuracy.

Tips for Applying to 3D Artist - Generalist (Project Based)

  1. Read the full description and ensure your skills match before applying to Amber Studio.
  2. Tailor your CV and cover letter to keywords in the job description — especially for Sumber Daya Manusia roles.
  3. Click Apply Now to go to Himalayas. The hiring process is entirely on the source site.
  4. Prepare an updated portfolio or LinkedIn profile if required during screening.
  5. Beware of payment requests — legitimate jobs do not charge application fees.

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