Himalayas Remote / WFH Teknologi & IT Full Time

Lead Software Engineer, Original Game (Unreal Engine 5)

Blackbird Interactive

Canada CAD 136.000 – 170.000 Posted Sat, Jul 11, 2026
Location Canada
Salary CAD 136.000 – 170.000
Job Type Full Time · Remote
Country Kanada

Job Description

Full details about the role and requirements

Yukerja Summary

The Lead Software Engineer, Original Game (Unreal Engine 5) role at Blackbird Interactive is curated from Himalayas (category Teknologi & IT). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.We are looking for a Lead Software Engineer to drive the technical direction and execution of a new original game being developed in Unreal Engine 5. You will bootstrap the project and then lead engineering efforts across core gameplay systems, AI, platforms support, build and delivery pipelines that are essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Lead and Deliver

  • Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
  • Lead the technical direction and implementation of core gameplay and runtime systems in the engine.

  • Partner closely with design and content teams to build high quality and fun experiences.

  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.

  • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.

  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.

  • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.

  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You’ll Thrive Here If You

  • Have 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.

  • Have strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.

  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

  • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.

  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP

  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

  • Experience with Linux.

Originally posted on Himalayas

Disclaimer: Yukerja.com is a job aggregator, not an employer. This listing is aggregated from Himalayas. Applications are processed on the official company or source site. We are not responsible for listing accuracy.

Tips for Applying to Lead Software Engineer, Original Game (Unreal Engine 5)

  1. Read the full description and ensure your skills match before applying to Blackbird Interactive.
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  3. Click Apply Now to go to Himalayas. The hiring process is entirely on the source site.
  4. Prepare an updated portfolio or LinkedIn profile if required during screening.
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