Himalayas รีโมท / WFH Kreatif & Desain Full Time

Senior Game Producer

Game District

Argentina, Australia, Brazil, Canada, Chile, China, Denmark, Finland, France, Germany, India, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Russian Federation, Singapore, South Korea, Spain, Sweden, Ukraine, United Kingdom, United States ไม่เปิดเผยเงินเดือน Posted 1 days ago
Location Argentina, Australia, Brazil, Canada, Chile, China, Denmark, Finland, France, Germany, India, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Russian Federation, Singapore, South Korea, Spain, Sweden, Ukraine, United Kingdom, United States
Salary ไม่เปิดเผยเงินเดือน
Job Type Full Time · Remote
Country Germany

Job Description

Full details about the role and requirements

Yukerja Summary

The Senior Game Producer role at Game District is curated from Himalayas (category Kreatif & Desain). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.

We are hiring a highly experienced Producer + Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs. This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.
The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5).

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands-on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions

Core Responsibilities

1) Production Leadership (Systems + Delivery)

  • Audit current production/design workflow and identify bottlenecks + root causes.
  • Improve and enforce a clean operating cadence:
- sprint planning, scope control, dependency management, release discipline- clear definitions of “ready” and “done”
  • Lead cross-discipline alignment (design, dev, art, QA, data/UA).
  • Turn ambiguity into clear decisions and build-ready specs.
  • Coach producers/designers to run higher-quality execution independently.

2) Lead Systems Design (Hands-on)

  • Lead design of major systems and features:
- core loop improvements, progression, economy, monetization, LiveOps
  • Write high-quality design specs that are:
- clear, buildable, measurable, testable- include edge cases, tuning plans, and KPI targets
  • Improve player experience end-to-end:
- FTUE, early retention, session flow, mid/late-game goals
  • Drive iteration through structured playtests and fast feedback loops.

3) Team Coaching + Design Culture

  • Train and mentor internal producers/designers:
- weekly reviews, workshops, templates, critique culture
  • Raise quality of documentation and decision-making (systems-first, player-first, data-informed).
  • Establish and maintain a clear “design quality bar” across the studio.

4) Data-Informed Design (Partnering with Data/UA)

  • Define experiment plans (A/B tests) for key hypotheses.
  • Use dashboards/telemetry to identify issues and opportunities.
  • Convert insights into backlog priorities and measurable design actions.

5) Stakeholder Communication & Clarity

  • Keep leadership updated with clear status, risks, and next steps.
  • Write concise summaries and decision notes that reduce confusion and rework.
  • Ensure teams have clarity on “what success looks like” for each initiative.
  • Key Deliverables (Expected Outputs)
  • A clean production cadence that the team can follow consistently (planning ? execution ? review ? release).
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
  • Build-ready specs for major systems/features with measurable success criteria.
  • Regular product/design reviews with clear decisions, action items, and ownership.
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).

Decision Rights & Interfaces

  • Production rituals for design/production (cadence, templates, review standards).
  • Quality bar for design documentation and build-ready specs.
  • Playtest cadence and iteration process for design improvements.
  • You co-own (with Studio Lead + Game Leads):
  • Prioritization of major product initiatives and roadmap trade-offs.
  • Scope decisions for high-impact features and releases.
  • You influence/support:
  • UA and monetization improvements via product changes, experiments, and insight-driven recommendations.

Requirements (Must Have)

  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
  • Shipped multiple live products or major updates (not just prototypes).
  • Strong systems design fundamentals:
  • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
  • scope control, planning, cross-team coordination, risk management
  • Excellent written communication:
  • you can create specs engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).

Nice-to-Haves

  • Hybrid simulation / management game expertise.
  • Experience working with teams across multiple time zones.
  • Familiarity with Unity pipelines and constraints (no coding required).
  • Experience building production/design systems from scratch (cadences, templates, rituals).

Tools We Use

  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)

Working Model

  • Remote
  • High ownership role — we care about outcomes, not meetings.
  • Must be available for key overlap hours with GMT+5 for reviews and alignment.

Originally posted on Himalayas

Disclaimer: Yukerja.com is a job aggregator, not an employer. This listing is aggregated from Himalayas. Applications are processed on the official company or source site. We are not responsible for listing accuracy.

Tips for Applying to Senior Game Producer

  1. Read the full description and ensure your skills match before applying to Game District.
  2. Tailor your CV and cover letter to keywords in the job description — especially for Kreatif & Desain roles.
  3. Click Apply Now to go to Himalayas. The hiring process is entirely on the source site.
  4. Prepare an updated portfolio or LinkedIn profile if required during screening.
  5. Beware of payment requests — legitimate jobs do not charge application fees.

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