Job Description
Full details about the role and requirements
Yukerja Summary
The Expression of Interest: Senior / Intermediate Software Engineer (Unreal Engine 5 role at Blackbird Interactive is curated from Himalayas (category Teknologi & IT). This role is marked as remote — check timezone and location requirements on the official listing. Yukerja.com is not the employer — applications are handled on the official source site.
What You’ll Tackle
- Own and evolve rendering features and performance for a UE5 project across PC and consoles.
- Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
- Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.
- Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
- Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
- Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.
- Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.
- Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.
You’ll Thrive Here If You
- 4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.
- Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
- Demonstrated experience improving performance and stability in a production environment.
- Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.
- Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
Bonus XP
- Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.
- Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.
- Experience with World Partition and large-world streaming and HLOD pipelines.
- Familiarity with Niagara and real-time VFX performance considerations.
- Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.
Originally posted on Himalayas