Job Description
Full details about the role and requirements
Yukerja Summary
The Business Development (SaaS Product) role at Main Games Indonesia is curated from JobStreet (category Marketing & Penjualan). Note the work location (South Jakarta, Jakarta) before applying. Yukerja.com is not the employer — applications are handled on the official source site.
Business Development - Eklipse
Eklipse is entering a new market: selling creator marketing services directly to game studios. We have the product, the creator network, and early validation. What we need now is the person who builds the B2B motion from zero, the strategy, the pipeline, the pitch, the close, and eventually the team.
This is a founding BD role for our studio vertical. You'll report directly to the CEO, work without a playbook, and own everything from first outreach to signing contracts. As the motion matures and scales, you'll hire and lead the team underneath you.
Build the studio GTM motion
Define the ICP, outreach strategy, pitch narrative, and pricing logic for the studio segment
Develop the sales process from scratch — targeting criteria, sequencing, proposal templates, negotiation approach
Establish how Eklipse shows up in B2B conversations: positioning, materials, and first impressions
Close and validate PMF
Pitch Eklipse's managed KOL service as a full-stack offer: creator scouting, campaign briefing, bounty program, clip distribution, and performance reporting
Structure first contracts to validate PMF — distribute 100% of studio budget to creators, prove results, monetize on renewal
Bring back what you learn: surface studio feedback that informs product direction, pricing, and service design
Own the external materials
Build and maintain all studio-facing materials: pitch decks, proposals, one-pagers, case study templates
Work with product and design to develop the studio-facing reporting dashboard — campaign brief input, creator pool visibility, clip output, spend vs. views ROI
Make sure every touchpoint reflects Eklipse's positioning accurately and professionally
What we're looking for
5+ years in B2B Business Development, Partnerships, or Sales — with a verifiable track record of sourcing and closing deals independently
Experience building a sales motion, not just executing one — you've defined the approach before, not just followed a script
Professional English, written and spoken — all external communication with studios is in English
Strong outreach instincts: you write your own cold messages, manage your own follow-up, and don't wait to be handed warm leads
Sharp on commercial logic — you can structure a deal, explain a pricing model, and know when to walk away
Nice to have
Background in gaming, creator economy, SaaS, or influencer marketing
Existing relationships at game studios, publishers, or esports organizations
Familiarity with how studio marketing teams plan and commit creator/influencer budgets
Experience with performance-based models: bounty programs, CPI, revenue share
GDC, Gamescom, or similar industry event experience